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Showing posts with label Ubisoft. Show all posts
Showing posts with label Ubisoft. Show all posts

Ubisoft E3 2018 Predictions

Image result for ubisoftWhether it is a games as service or an open world action-adventure game, Ubisoft has been anything but lacking on new games and content to follow. This past March, we got "Far Cry 5" and its DLC will follow. What follows this year isn't entirely known and that may be the most exciting part. Today, I give you my predictions for what Ubisoft has in store for us this E3 and I invite you to leave a comment of your's.

Assassin's Creed: Odyssey
The next "Assassin's Creed" game is going to be set in Ancient Greece, a location I would have guessed myself. "Assassin's Creed: Odyssey" has been confirmed to make an appearance at E3. I believe the official reveal trailer will result in an October release date, perhaps Friday, October 6 since the three Fridays to follow have the likes of "Call of Duty: Black Ops 4," "Battlefield V" and "Red Dead Redemption 2."

Beyond Good and Evil 2
The long-awaited sequel to "Beyond Good and Evil" was passionately revealed last year. This year's E3 will no doubt see Ubisoft further explain what this game is all about, presumably with a cinematic trailer. I don't think we get full gameplay quite yet. A release year won't be given either, although I'm feeling holiday season of 2019.

The Division 2
It is no secret that "The Division 2" is going to be prominently featured by Ubisoft at E3. I think they will give a deep look at the improvements on the many aspects of "The Division," as well as a general combination of both cinematics and gameplay. Release date? I don't think "The Division 2" will be out until the summer of 2019, right before E3 2019 if I was to guess. The trailer(s) will close with 2019 but Ubisoft will proceed to promise Q2 of next year.
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For Honor
E3 will see "For Honor;" that I am certain of. It won't be a sequel but more content, further justifying the games as service model the publisher has been using for some of their big titles. I think it will be a brief look but a look at what is to come later this year and even in 2019 for "For Honor" fans.

Rainbow Six Siege
Image result for rainbow six siegeLike "For Honor," Ubisoft will continue to support "Rainbow Six: Siege." It is a huge multiplayer game for e-sports and Twitch and fans love the progress in content Ubisoft has come to provide and I see this game being supported well into 2019 for sure. E3 will show us what that entails.

Rayman
"Rayman" is a series of platformers that was critically acclaimed with its reboot series but it's been more than a few years since "Rayman: Legends." I believe the next game will be shown at Ubisoft's press conference with a release date of this August and will be available day and date on the Switch with the other platforms.

Splinter Cell
Thanks to his appearance in "Tom Clany's Ghost Recon: Wildlands," Sam Fisher is once again in the limelight. All signs practically point to a new "Splinter Cell" game, one that has Michael Ironside reprise his role. I firmly believe we'll see the next game shown off with great attention by Ubisoft and a 2019 release window, likely a title we don't get until after next year's E3.
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Watch Dogs 3
"Watch Dogs 3" will be released in March. I don't think that release date is given to us yet but I do believe Ubisoft will show us a trailer and talk a little about "Watch Dogs 3," a game that will have a spring 2019 release window, perfect for capping off the fiscal year that apparently has two big games to release still. I see those games as "Assassin's Creed: Odyssey" this fall and "Watch Dogs 3" next spring. The main character will probably be someone new since Marcus Holloway's story came to a close in the last game, as Aiden Pearce's did prior. The setting? I think New York City.
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Housekeeping- E3 2018

ATTENTION: I will not be posting any reviews of my vast backlog of games in the coming weeks. I invite you to stay tuned for something of equal excitement, if not more. E3 2018 is around the corner and you know what that means!


In six weeks, the most anticipated time of the year will return in the form of E3 2018. Seeing as there are plenty of bold predictions, as well as plentiful hopes and dreams being presented online by video game enthusiasts, I cannot help but join in on the fun myself. In the last few weeks, I have been thinking long and hard about what we may see from the various publishers at E3, and even more so about what I am hoping for.

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The tentative schedule for my E3 2018 posts is as follows:
Tuesday May 8- Electronic Arts
Tuesday, May 15- Microsoft
Tuesday, May 22- Bethesda
Tuesday, May 29- Square Enix
Friday, June 1- Ubisoft
Tuesday, June 5- Sony
Friday, June 8 -Nintendo

The game reviews are certainly not a thing of the past. Although, writing an entire review of games, some that take a lot of thought to process my feelings on, others that I haven't played in some time, isn't a walk in the park, it is a joyous process I look forward to doing more of. Stay tuned for more game reviews this summer and prior posts regarding any other information.

I'd love to just talk games with you so please feel free to leave your contact information and we can discuss anything about gaming as a whole. I also promise some differing content alongside the traditional weekly reviews, whether it is something like my E3 predictions or deeper analysis of certain games, aspects within, genres or developers. I look forward to providing you a chance to see the world of gaming as I do and invite you to always leave your thoughts in the comments.
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Tom Clancy's Ghost Recon: Wildlands Review

An ambitious, entertaining world held back by repetition.

By: Ryan Ramakrishnan 

Reviewed on Xbox One
Image result for ghost recon wildlands
With a massive open world in Bolivia and a seemingly wide array of weapon choice and variety, Tom Clancy's Ghost Recon: Wildlands is greatly ambitious; however, thanks to some glitches and repetitive mission structure, it isn't all it could be.

I went into Wildlands with a lot of hope because of the world it was presenting me. The idea of a huge drug cartel being taken down, one by one picking off the drug lords and saving Bolivia sounded like a blast. I did have a good time in the end. The shooting was fun, the levels were open to creativity in execution and the map's size screamed hours on end of entertainment. It unfortunately suffered from a lot of oddly similar levels. They started fresh but grew repetitive too quickly. I also found the story to be awesome on paper but was never told in a compelling manner. This is an extremely enjoyable world to play in, despite some issues.
Story
Ubisoft Paris presents a fairly interesting plot. You take the role of a "Ghost,” an elite special operations unit of the US Army with the goal of taking down the Santa Blanca drug cartel in Bolivia.

The Kataris 26, a group of rebels, will aid you along the way, all sharing the same goal. Alongside the rival cartel of Santa Blanca, you also have to deal with the Unidad, Bolivia’s military police. Between the massive cartel and Unidad, as well as the many bosses of Santa Blanca, there is an ever-present feeling of fear and danger around every corner.

The Santa Blanca drug cartel comes off as frightening, as they should. Even the lower tier bosses of Santa Blanca offer reasons to loathe them. As I said previously, I found “Ghost Recon: Wildlands” plot to be really interesting. Ubisoft Paris delivers in some ways, yet simultaneously fails to provide the exciting plot they present in marketing and concept.

Moving up to each progressively more prominent member of the Santa Blanca cartel comes with stories of each of them, some of where they are coming from, others of what their next move is. I found them to be a mixed bag, whereas some of the cartel members were very dangerous and scary, truly attention grabbing. Others weren’t per se a threat or just failed to come with interesting cutscenes and plot points.

The main antagonist of the cartel is El Sueño and he is presented a force to be reckoned with. The lead up to El Sueño can feel so long, thanks in part to the large-scale map and mission design, that the drive to take out the final threat gets lost on the way. By the time I was ready to face El Sueño, I had already been burned out by the amount of cartel bosses, ranging from interesting to forgettable. The final meeting with El Sueño, as well as the character as a whole, make for some compelling character moments and storytelling.

The problem with the aforementioned moments of quality in the story of “Ghost Recon: Wildlands” is the execution. It is oftentimes hit or miss and there is a lot of filler in the story. If you took the plot points and interesting characters of the cartel and broke it down to simplify the seemingly drawn out plot, “Ghost Recon: Wildlands” would be a concise and interesting story worth your attention all in all.

Gameplay
Until it grows repetitive, the gameplay of “Ghost Recon: Wildlands” provides plenty of fun to be had in the open world.

Similar to other Tom Clancy games of the series yet far less tactical, “Ghost Recon: Wildlands” is a third person shooter, though its gunplay can be executed from a first person perspective. I found the first person shooting to make every kill, loud and tactical alike, immensely satisfying, as well as easier to pull off as opposed to third person.

There is an incredibly hefty amount of guns to choose from. Plenty of assault rifles, machine guns and sniper rifles alike are available for your choosing. Play styles can be further explored personally with attachments and other weapons like frag grenades and C4.

Unfortunately, even with the weapon variety and choice, I realized I was more than comfortable and ready for anything with the loadout I chose fairly early on. The game doesn’t do a whole lot to give you reason for varying your loadouts.

You’ll never be taking on missions alone in “Ghost Recon: Wildlands;” however, with the questionable A.I. you may wish to. The game gives you three allied “ghosts” and they help take down enemies on command or when attacked. These squadmates can pull of a sync shot, which impressively allows you to mark up to three enemies anywhere in range of your drone’s deep sight and than watch them get shot down in an instant. While bizarre and unrealistic, I ultimately took full advantage of the sync shot, especially in tightly concealed and heavily guarded areas where stealth was encouraged or required.

Should you choose to invite friends into the game or join their own, you can cooperatively play through everything the world has to offer.

Exploring all of Bolivia can be daunting due to its large scale but there is a multitude of vehicles to tread both land and sea. It's hard to traverse through any towns and settlements, bases or camps in the world without stumbling upon a bike, car, truck or helicopter.

Driving isn’t perfect, as handling on-road vehicles makes for some uneasy turns and length drives with hazards but it is pretty enjoyable to pick up speed and go for a fast drive nonetheless. I particularly found the motorcycles to be the quickest and most fun vehicles to get behind.

“Ghost Recon: Wildlands” provides a drone to scope out any given area. This is a handy tool to use for marking enemies, which can oftentimes be impossible to see without its assistance. The drone is also used for dropping EMP’s, explosives and more, as well as for marking targets for sync shots. With upgrades, the drone’s battery and range are pretty powerful and this lead me to have it out anytime there were enemies in the area.

Certainly inspired by “Metal Gear Solid V: The Phantom Pain,” the level design is very open, allowing you to approach things head on or silently. Much of the game’s missions are often best taken on stealthily and the game’s large bases and silenced weapons at your disposal make this a viable and thrilling option. Of course, enemy camps and bases can be tackled with loud, fast and heavy weapons as well. As previously mentioned, there are plenty of guns to choose from. All this and more make the mission structure a whole lot of fun. It is just unfortunate that it grows repetitive with time.



Graphics
Bolivia is wonderfully realized. The world design is crafted with a variety of biomes and beautiful settings to behold. Opening the map of “Ghost Recon: Wildlands” and then zooming out quickly gave me anxiety. It is massive. Fortunately, every drive, mountain ride and flight I took in Bolivia came with stunning sights.

The A.I. at times came with technical issues noticeable by eye. I found my three allied “ghosts” walking through surfaces, temporarily disappearing or showing up randomly in a vehicle or by my side. These minor glitches aren’t by any means game breaking yet are so incredibly prevalent in the game.

Sound
Standing out for all the wrong reasons, “Ghost Recon: Wildlands” has a great deal of repetitive dialogue coming from your squadmates. The “ghosts” you play with, as well as your own character, repeat the same cliche and downright corny statements, they repeat conversations and generally fail to have interesting or varied dialogue. What stood out for all the wrong reasons instantly was the repetitive dialogue from my squad mates.

Content
Image result for ghost recon wildlands
With an entire cartel to take down and a map larger than anything Ubisoft has given gamers yet, “Ghost Recon: Wildlands” is no small game. I have sunk in upwards of 70 hours with plenty of side missions and cartel bosses to kill. Similar to their other open world games, players who dislike the nature of completing a checklist map in Ubisoft titles will be quickly turned away by not only the map size but also the amount of missions that go into story progress and completion.

Conclusion
Image result for ghost recon wildlandsIf you can look past the frustrating nature of repetition in both dialogue, mission structure and overall gameplay, “Tom Clancy’s Ghost Recon: Wildlands” is a greatly entertaining open world game, especially alongside friends. The gunplay and exploration of the stunning Bolivia made for some enjoyable experiences. The compelling plot is ultimately executed with both ups and downs. That, like the gameplay and world itself make “Ghost Recon: Wildlands” a highly ambitious title, one that lacks a lot of its highest potential but also provides hours of personalized, exciting combat and exploration of a gorgeous world run by a drug cartel of nightmare.

Did you take down the entire Santa Blanca drug cartel? Did you play with the A.I. or with friends? Let me know your thoughts in the comments below.
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Far Cry Primal Review

A prehistoric spin on a modern series

By: Ryan Ramakrishnan

Reviewed on PlayStation 4
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With a unique direction in setting and time period, “Far Cry: Primal” does something fresh for the first person shooter its story predates.

“Far Cry: Primal” couldn’t keep me engaged with its underwhelming plot; however, in the gameplay department, Ubisoft Montreal exceeds in every way. With plenty of new animals, weapons and locations, “Far Cry: Primal” delivers a different but still very familiar experience for the series.
Story
“Far Cry: Primal’s” main draw is its prehistoric take on the modern day “Far Cry” franchise. We are brought back to 10,000 BCE. The game’s characters and their voices, behaviors and appearances, environments and the many animals of the world are created perfectly for this time period and setting.
Image result for far cry primalUnfortunately, by the end of “Far Cry: Primal,” the story didn’t stick with me all that much. You take on the role of Takkar, a hunter working to lead his Wenja tribe in the land of Oros. Milestones and moments like saving enslaved prisoners, taming large beasts and fighting enemies are nothing short of interesting on paper. The thing is however these rarely come with notable depth or drama, failing to bring heavy weight to the story at hand.

The main protagonist, Takkar, doesn’t seem to get enough development, ultimately making him come off as shallow. I truly felt like I didn’t get much of an incentive to care about Takkar by time his story wrapped up. An established, memorable villain isn’t quite notable either. “Far Cry 3” presented the player with an unpredictable, crazy villain in Vaas and Far Cry 4 has the sadistic Pagan Min, “Far Cry: Primal” presents us with Ull and Batari, both of which have a memorable moment or two but generally do little to impress the way “Far Cry” of the past has.

Besides Takar and the two antagonists, there are a few recurring side characters. Jayman, a huntress, Wogah, a craftsman and Karoosh, a warrior all aid Takkar in his journey. These three, in addition to a few others here and there, aren’t much different than the main character(s) in that they lack overall depth.

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Gameplay
There is a weapon wheel with two types of melee weapons, as well as a bow and arrow. Heavier iterations and upgraded versions of these weapons come with time. I would have liked a larger variety of weapons to choose from; however, it fits the time period but the game also does very well with the weapons it provides.I absolutely loved being able to stab and smash my way through enemies with both the spear and club. Turning them into projectiles was of equal fun, particularly with the spear. With the additional ability to light these weapon and the arrows on fire, combat rarely felt stale.

Otherwise, you gain access to a few different sharp stone and bone items to kill with from afar, as well as traps and sting and fire bombs. More often than not, these throwable and projectile-based weapons went unused for me personally, as I far preferred the melee and bow and arrow combat.

What “Far Cry: Primal” does exceptionally well is its beast taming and animal combat. There are several different animals including but not limited to dholes, wolves, jaguars and cave bears. You can tame them to take out enemies both stealthily and brutally. Beast master hunts offer some exciting challenges to gain access to special animals. You are also able to ride some animals, making for quick, exciting travel.

You can call your eagle in instantly to scope out the area and track down enemies, animals, resource and more. The eagle can also be used to perform a stealth kill.

“Far Cry: Primal” comes with upgrade systems, crafting and a skill tree. These, especially the experience-based skill tree, aren’t too hard to progress through. Partaking in the entertaining hunting in the land of Oros, filled to the brim with animals of all sorts, makes gathering resources less of a hassle.
Image result for far cry primal map
Graphics
Oros is designed nicely in “Far Cry: Primal.” The Stone Age is represented through beautifully ancient vistas and a bevy of continuously roaming animals. Around every corner, I came across plenty of animals ranging from small elk to colossal mammoths alike.

I found the setting of “Far Cry: Primal” to have an overall authentic feeling, representative of the time period it depicts. There is a multitude of forests and caves to explore and massive mountains to scale. It is a treacherous, large-scale and truly fun world to adventure through.

I was impressed with the villagers’ design and the same can be said for their huts and locations in general. While characters’ personalities and motives weren’t outstanding, Ubisoft Montreal put a lot of work into the characters’ designs. Facepaints and scars, ancient clothing or lack thereof and the use of animal fur and bones are all seen in accurate glory.

Image result for far cry primalSound
“Far Cry: Primal’s” soundtrack didn’t do much to particularly standout; however, I should imagine creating a proper soundtrack for a game set during the Stone Age is no small task. With tribal music of sorts, “Far Cry: Primal” more or less nails the tone of the game. It isn’t the music that matters in this experience as much as the sound effects around you.
The natural environments come packed with animals and chaos galore, all with equal naturalism. Beasts roar and charge into combat, clubs have a loud impact when slamming enemies and you can hear the fires burn down screaming foes.
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Content
In traditional Ubisoft’s fashion, “Far Cry: Primal” has no shortage of tasks to complete. Like many of Ubisoft’s recent games, the map is essentially a huge checklist. Collectibles in the form of Daysha Hands and Izila Masks are spread out in the open world, alongside plenty of side missions, animals to hunt, upgrades to craft and alliance huts to build. It’s a game that will keep you playing for hours if you enjoy the world and combat it specifically thrives on; however, much like “Far Cry” or other games of this nature, you’ll grow tired quickly if you find some of the many tasks to feel monotonous or too familiar.

Conclusion
I ultimately had a good time with “Far Cry: Primal.” The series is by no means going to remain in the Stone Age so this fresh take on “Far Cry” is welcomed. It has some brutal and entertaining melee and animal combat. The world looks pretty and authentic, while coming filled to the brim with animals to pet, ride and hunt. I forgot the names of the characters or why they mattered not minutes after completion; however, “Far Cry: Primal” succeeds at providing me an exciting adventure and gameplay loop in a world dying to be explored more in gaming, ultimately making it a worthwhile spin off to the series.

What was your favorite animal to tame? Did you enjoy “Far Cry's” take on the Stone Age? Let me know your thoughts in the comments below.
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